Going non-linear
Parkside Community College
in Cambridge was the first of the new Arts Colleges to specialise in Media.
Andrew Burn and James Durran describe how non-linear
editing has changed their students' work in GCSE Media Studies.
Going digital
At Parkside, we develop
forms of media knowledge and production techniques across the curriculum.
In our first year we have continued with the kinds of Media Studies work
which many schools are familiar with, like pop videos, adverts and trailers.
But we have also used animation to explore concepts in Science and Maths,
and video documentary both for presentation and argument in Humanities
and in KS4 courses in ethics.
New non-linear editing
equipment has made an enormous practical difference to our recent work.
In this article, we try to describe how students have used this system,
and how it compares with the 'analogue' editing
system they used before.
The system
Our Media 100 system, like
competing systems Avid and Fast, is very clear visually. When clips of
video are digitally captured (in our case usually from VHS tapes) they
are stored in a 'bin', which appears as a window on the screen. Each clip
is represented by a thumbnail image of its first frame. So the whole bin
begins to look like a rough storyboard.
These clips are then
placed on a 'timeline', though 'drag-and-drop'
processes which come instinctively to students, even at Year 7 level. They
can be edited simply by grabbing either end and stretching them, or by
dragging them to an 'edit window' where they can be trimmed accurately,
coloured, put into slow or fast motion, and so on. Transitions between
clips can easily be changed to dissolves or a wide range of wipes. Sound
tracks can be added, edited for length and volume, and easily synchronised
with the video tracks.
Making trailers
A Year 11 Media Studies
group worked for a day with Nick Hornby, author of Fever Pitch,
to make trailers of the film of his book for their WJEC GCSE coursework.
This exciting and intensive day gave us some early insights into the possibilities
of the powerful editing software.
The process allowed
the students to distil the film, selecting
-
key moments in the
narrative
-
key images, particularly
dramatic closeup shots which powerfully represent the central characters
-
key sections of dialogue
-
key sequences of
music from the soundtrack CD.
The dismemberment of selected
sequences from the film and their reassembly into the trailer sequence
made clear the processes of post-production, as the students superimposed
their own sequence, transitions and soundtrack on the original.
We also noticed how
the students developed a complex sense of different possible audiences.
A key feature of non-linear editing is the opportunities it offers for
'redrafting'. This allowed our students to produce different versions of
the trailer for different audiences: football fans, female audiences, and
so on. Caitlin's group produced separate versions of their trailer for
male and female audiences.
This ability to keep
amending and rethinking produced some interesting decisions about censorship.
A line of particularly obscene dialogue, delivered with gusto by Colin
Firth, was chosen as an epigrammatic ending for one group's trailer. In
the version for an audience of prospective parents, they bleeped out the
offending words.
A music video
Another Year 11 group made
a video for the Bluetones' song Bluetonic. Again, what stood out
was the ability to produce different versions and to keep on working on
them. This led to decisions about quality, taste and censorship: a particularly
violent piece of archive footage showing a man shot in the head was tested
out several times before the final decision was made.
Numerous detailed decisions
about transitions were made. Complicated wipes and long dissolves were
tried and removed, until the group eventually decided that the pace of
the song needed mainly cuts. A few dissolves and two cross-zooms were kept
in only because they contributed to the mood of the song and the meaning
of the narrative.
'Vertical montage'
When making this pop video,
the articulation of video and soundtrack was vastly easier than with the
analogue system. The group placed the CD track on the audio timeline. They
then inserted visual markers on the timeline with the tap of a key to mark
the beat, so they could cut the video track on the beat, or synchronise
particular key images with peaks in the music or with key words in the
lyrics. Lip-synching was a dream, compared with the impossible guesswork
or tape-counting we'd been used to. Seeing the video and audio tracks lined
up on the screen was like a visual representation of what Soviet film-maker
Sergei Eisenstein described as 'vertical montage' - image and sound, vertically
articulated. The students also found they were able to visualize the music
using the wave-form on the audio track, which shows the peaks and troughs
of volume like a graph.
The processes between
storyboarding and the final version became considerably - and productively
- extended. The
bin,
with its virtual storyboard, changed the way
they chose clips; the
timeline provided a working desktop for the
assembly and reassembly of clips, effects, titles and music; the edit
window was a toolbox for trying out different colours, speeds, lighting.
Liam's evaluation emphasised how extensive the dialogue was through which
these compositional processes were conducted:
As the actual editing
process went ahead a lot of ideas were toyed with and discarded as a result
of the complex and advanced equipment we were using. On several occasions
we had to decide between the use of a simple cut or a Fast FX dissolve
for each shot. In the end we decided that these should be mainly used to
convey a change of scene ... and so any other dissolves in the video were
discarded almost immediately. After debating this, we came to a unanimous
decision that dissolves slowed the pace of the song too much and meant
that we could not emphasise the strong beat of the song. When using simple
cuts we could do this and make nearly every cut occur in time with one
of the beats, an idea that only became possible once we saw the complexity
of the editing suite.
What difference does
this new equipment makes to the processes of composition, the kinds of
'visual literacy' in operation, and what the students get out of the process?
What do we do when we read and produce images? Our students' use of non-linear
editing raised issues of:
-
the relation between the
production and reception of visual texts
-
the nature of visual composition;
the analogy with language and literacy
-
the cultural context, the
pleasures of production, and the social nature of visual language
Processes of visual composition
What are the analogies
between language and non-linear visual composition? Julian Sefton-Green
has suggested that "[non-linear editing] technology itself might make
explicit aspects of media production that are more 'hidden away' in conventional
(analogue) technologies." We agree with this, and hope to show that
the visual representation of the editing process on screen makes transparent
some of the mental processes involved in the act of composition.
How can we describe
these processes of visual literacy and of visual production, in relation
to the technology used by our pupils? What distinct compositional actions
do the pupils go through as they edit?
Selection and identification
-
digitising
media: students
make provisional decisions about where the beginning and endings of clips
will be and about the selection of which clips to use.
-
naming of clips:
The clip bins show the first frame, arranging the clips in the order they
were digitised, so they produce an elementary storyboard. This 'shorthand'
on the screen of a series of initial frames is more immediate than a written
exposition of each scene would be.
Sequential composition:
horizontal montage
-
ordering of clips
on the time-line: this is like composing sentences in a sequence of clauses;
and also makes Eisenstein's principle of film as montage very clear. The
meanings of juxtaposed clips are constructed by fine-tuning the beginning
and end frames of each clip by 'dragging' in and out. Unlike the analogue
equivalent, this is a very direct, intuitive and physical way of manipulating
the visual medium.
-
cutting/copying
and pasting: these skills are directly analogous with language and
IT. They allow repetition - which is quite hard to do in an analogue set-up
- as easily as in language/word-processing.
-
transitions:
as Julian Sefton-Green found, the classic film edits of cut, dissolve,
wipe and fade were those most used, in spite of the wide array of digital
effects which are availiable. After cuts, dissolves are the transitions
used most often, to signal time, compression and mood. Perhaps these transitions
perform the function of connectives in language, signalling combination,
opposition, temporal shift, and so on.
Audio, effects and graphics
sound: Eisenstein
described the union of sound and image as 'vertical montage'. In non-linear
editing, the representation of this relation on-screen is literally vertical:
the audio line is vertically below the video line. In fact, the screen
display sets up four elements of vertical montage: video, audio,
effects, graphics. So the technology makes the grammar of visual composition
transparent and material. The model, which is in the student's head in
analogue composition, is now visually represented on the screen: Alex,
who made one of the Fever Pitch trailers, referred to "the film
in his head", and the way this related to the representation of elements
of the film on the screen.
Social roles, pleasure
and taste
As students edit, two things
become apparent:
-
the whole text is
a social construction through dialogue, rather than the unified vision
of the single artist in Eisenstein's account (and, thus, much more like
the process of film composition in reality, as distinct from the 'auteurist'
version).
-
the production of
the whole text is a kind of dialogue between the 'proto-text' in students'
minds or on their storyboard, and its 'actualisation' in the exciting process
of production - changes and amendments made at the point of experimentation,
drafting, plastic manipulation of the image and sound material.
These rather abstract ideas
were lived out in the editing room, as students argued, contested and played
with each other's different versions of the collaborative texts they were
making, proposing, and often actually saving under separate filenames:
their personalised versions, mutinous oppositions to the consensus, uncensored
versions of the cleaned-up public text, even parodic joke versions.
The social processes
of non-linear editing are different from analogue. They are less frantic:
there's less of the "buzz" of performance, and the undeniably productive
need for students literally to work tightly together in the moment of production.
But on closer investigation, what roles did they actually perform in the
analogue editing process? Arguably, the most creative editing/compositional
role was played by the pupil(s) on the vision mixer, who controlled transition
effects, colour effects, audio and video mixing. The others, though often
involved in the decision-making, may only have been pressing play and record
buttons.
In the non-linear environment,
which is set up much more as a one-person operation, the danger is that
just one person controls the keyboard. However, it`s easier to ensure that
each person plays a part: the opportunities for discussion are much greater,
since there's much more 'redrafting' and there are separate editing jobs.
One person could edit the audio tracks, they could each have one sequence
of which they are director, they can have separate timelines; all of these
items can then be imported into the main sequence when they are ready.
Finally, it`s worth
remarking on the pleasure of powerful compositional effects. A clear instance
of this was a moment with a Year 10 group, making an advert for trainers.
They wanted to make several repeats of a basketball 'slam-dunk' shot, synchronised
with the rapid beat of their music track. This was easily done - they marked
the beat on the timeline with markers; trimmed the shot to the right length,
then copied and pasted it with familiar keyboard commands. Immediately,
the impressive sequence was ready; and Craig was so excited he shot out
of his seat.
There`s also the pleasure,
in adverts and pop videos, of themselves as elements in the visual narrative:
they can manipulate images of themselves as actors/participants in new
and powerful ways. And the pleasure of putting into effect their profound
knowledge of popular genres, images and narratives, through technologies
that, for once, allow them to make really professional texts.
Analogue
In an 'analogue' system,
there is some form of physical correspondence between the form in which
sound or pictures are stored or transmitted, and the sound or pictures
themselves. So, for example, a vinyl record is an 'analogue' system, because
the shape of the grooves on the record is related to the volume and pitch
of the sound which the listener hears. A CD, on the other hand, is digital
because the patterns on it represent the music in the form of numbers.
Auteurist
Auteur film theory holds
that a ‘quality’ film is the product of thevision of a single artist ?
the director ? despite the industrial nature
of film production.
Auteur
is the French word for author.
Digitising
The process of converting
analogue images into digital form which the editing software can manipulate.
Drag-and-drop
A way of transferring
information between computer programmes, or between different modes of
one programme, by using the mouse to physically move it on the screen -
so a picture can be 'dragged' from the bin and 'dropped' on the timeline.
Non-linear
editing
Analogue video editing
is linear, because each shot usually has to be recorded on the videotape
in order, and it is difficult to go back and revise edits. Because digital
video images can be manipulated on the computer before being committed
to videotape, digital video editing is non-linear: shots can easily be
reshuffled and rearranged.
© 2001 Andrew
Burn and James Durran
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